Adds an occult spell to targets who take damage from the Necromancer, lasting 5//s. While the spell lasts, the target will explode upon death, dealing 320~600(+50%Total Magic Power) magic damage to surrounding units (base damage increases with level). Units who receive plague damage from puppets will also have Necromancy Spell cast on them.
Cooldown 11 Mana Cost 100
Unleashes ghostly power in a forward direction dealing 280(+100%Total Magic Power) magic damage. The first hero hit will lose control and move towards the Necromancer for 1s.
Cooldown 8 Mana Cost 110
Summons an other-worldly power to deal 550(+250%Total Magic Power) magic damage to a specified location.
Cooldown 60 Mana Cost 200
Puts a curse on enemy heroes that lasts 5s (cannot be actively lifted), which deals 250(+80%Total Magic Power) magic damage, and causes the targets to take 120(+48%Total Magic Power) magic damage per second, while reducing health recovery by 100%. If a target dies while under the curse, the target will resurrect and become the Necromancer's puppet, fighting for the Necromancer. A resurrected puppet will inherit 70% of the original pre-death attributes and continuously deal plague damage to surrounding targets, dealing 8% of the enemy's max HP as magic damage. Puppets last 20s.
Basic Attack Crit Rate-
Ability Crit Rate-