Minotaur's rage increases whenever his basic attacks and skills hit an enemy unit. Once Minotaur's rage reaches its maximum, he will enter a rage state and gain bonus damage, armor and magic resistance (increases with level). Skills also gain bonus effects. After Minotaur loses his rage state, he can not recover rage for a brief period.
Minotaur jumps towards a designated location. Upon landing, Minotaur deals 280(+60% Total Physical Attack) points of Physical Damage to all surrounding enemies and slows them by 65%. Minotaur also recovers rage. If Minotaur is in rage state, the damage of this are becomes larger and deals 1.5% of the enemy's max HP in Physical Damage.
Minotaur motives himself and surrounding allies, Minotaur regenerates HP based on the damage he has taken, while allies are healed by 280 HP. Within 2 seconds, Minotaur recovers rage if attacked by a basic attack. If Minotaur is in rage state, he recovers a regeneration effects within 2 seconds, causing him to heal when attacked by basic attacks.
Minotaur enters a rage-save state where he continuously recovers rage. The longer Minotaur charges this skill the more rage he recovers. If in a rage state, Minotaur smashes the ground 3 times, sending shockwaves that deal 180(+85% Total Physical Attack) points of Physical Damage to surrounding enemies and slows them by 180(+85% Total Physical Attack). The last two shockwaves knock enemies up, while the final shockwave deals 70% points of True Damage.
Basic Attack Crit Rate-
Ability Crit Rate-
Son of Minos