Johnson Electro-Airbang ability

Electro-Airbang

Passive

When Johnson's HP is lower than 30%, he will generate a shield, absorbing an amount of damage based on his armor. This effect has a cooldown

Johnson Deadly Pincers ability

Deadly Pincers

Cooldown 9  

Throws a spanner in the specified direction, dealing magic damage to enemies in its path, and stunning enemies in the area it lands

Johnson Electromag Rays ability

Electromag Rays

Cooldown 11  

Raises his shield, dealing continuous magic damage forwards in a fan shape and slowing enemies. Basic attacks and deadly Pincers can still be used while this skill is active

Johnson Rapid Touchdown ability

Rapid Touchdown

Cooldown 53  

Passive: Increses armor. Active: Johnson jumps up and transforms into a car, accelerating incresingly. Teammates can get in the car when it's moving slowly and then rush forward along with Johnson. Only one teammate can fit inside at a time. The car will explode upon hitting an enemy, stunning the target and nearby enemies and dealing magic damage according to the car's speed. After the explosion, the ground will be electrified, slowing and dealing magic damage to enemies caught in the area. When the car is going slowly, you can tap this skill again (Throttle) to move faster. When you are going fast, you can tap the skill (Brake) to stop

Johnson Hero Portrait
tank
Engage • Crowd Control

Johnson Stats

Movement Speed

255

Physical Attack

112

Magic Power

-

Armor

27

Magic Resistance

10

Hp

2809

Mana

-

Attack Speed

0.826

Hp Regen

42

Mana Regen

12

Basic Attack Crit Rate

-

Ability Crit Rate

-

User Ratings

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Recommended Gear for Johnson

Continuous Damage

Burst Damage

Durability

Johnson Skins

Mustang

Fire Chief

S.A.B.E.R. Automata

Jeepney Racer