Each time you deal damage to a target, you inflict it with a stack of Compression for 3s (up to 10 stacks). Each stack of Compression increases the amount of basic attack damage Jawhead deals to the target by 8%
Cooldown 5.0 Mana Cost 60
Body-mounted missiles enter launch state for 5s, randomly firing up to 12 missiles at nearby targets. Each attack deals 80(+20% Total Physical ATK) Physical Damage.
Cooldown 12.0 Mana Cost 80
Tap to enter the Ejector state, granting increased speed and a shield that absorbs up to 200 (+100 Total Physical ATK) damage, then tap again to throw your closest target to a designated location, dealaing 300 (+80% Total Physical ATK) Physical Damage and briefly stunning the target and enemies in the area they land. (Prioritizes heroes. Can be used on teammates, but they won't take damage).
Cooldown 35.0 Mana Cost 120
Locks onto an enemy hero, charing into them and stunning them briefly, while knocking back enemy units around the target. Deals 400 (+100 Total Physical ATK) Physical Damage to the initial target and the units surrounding them.
Basic Attack Crit Rate-
Ability Crit Rate-