A strong support hero that is very good and is worthy of banning.
When units die near Faramis, they leave their souls at the spot. By retrieving the souls, Faramis recover HP by 80(+40% Total Magic Power) points and shoots out a gush of vicious energy to a nearby unit. The gush deals 150(+100% Total Magic Power) points of Magic Damage.
Cooldown 9.9 Mana Cost 70
Faramis enters the Shadow State, increasing Movement Speed by 70% and 40 points of Physical and Magical Defense for 3s. Faramis leaves the Mark of Shadow to enemy heroes that come into contact with him and deals 325(+60%Total Magic Power) points of Magic Damage. When he quits the Shadow State, all the enemy heroes that have been marked will be pulled to Faramis and endure 325(+60%Total Magic Power) points of Magic Damage.
Cooldown 8.9 Mana Cost 85
Faramis extracts the psychical energy from the atmosphere to create a burst of evil spirits. The outburst deals 330(+120%Total Magic Power) points of Magic Damage, then the burst splits to deal an extra 275(+100%Total Magic Power) points of Magic Damage. (Splits up to 3 times on enemy heroes and up to 1 on enemy minions.)
Cooldown 59.4 Mana Cost 150
Faramis summons an altar that lasts 10 seconds. Allied heroes who are eliminated within this altar will immediately resurrect, obtaining 80% HP and 100% Attack.
Basic Attack Crit Rate-
Ability Crit Rate-
Recommended Gear for Faramis