Johnson Electro-Airbang ability

Electro-Airbang

Passive

When the hero's HP is lower than 30%, a shield will generate, absorbing an amount of damage based on his armor. Lasts 10s. This effect only can be triggered once within a period of time.

Johnson Iron Sack ability

Iron Sack

Cooldown 7  

Upgrades the pilers. Next basic attack will deal 200 pts of [C3magic damage] plus an extra damage that equals 1.5 times the heroes armor, lowering the enemy's movement speed by 60% for 1s. If the target is affected by slowing effect, then they will be stunned for 1.s The same target can only be stunned once every 6s.

Johnson Missile Tackle ability

Missile Tackle

Cooldown 10  

Launches several vehicular missiles forward to track enemies in a cone shaped area, dealing 250 pts of [C3magical damage] to them and lowering their movement speed by 70% for 2s.

Johnson Rapid Touchdown ability

Rapid Touchdown

Cooldown 53  

Passive: Increases 10% of armor. Active: Johnson jumps up and transforms into a car, which will accelerate increasingly. One team mate can get in the car when it stops and rush froward along with Johnson. When the car hits the first enemy, it will explode and stun the target and nearby enemies for 0.7501.5 sec and according to the cars running speed, deal 300-600 pts of [C3magical damage] to them.

Johnson Hero Portrait
tank
Engage • Crowd Control

Johnson Stats

Movement Speed

2.55

Physical Attack

112

Magic Power

-

Armor

27

Magic Resistance

10

Hp

2809

Mana

-

Attack Speed

10.325

Hp Regen

42

Mana Regen

12

Basic Attack Crit Rate

-

Ability Crit Rate

-

User Ratings

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Recommended Gear for Johnson

Continuous Damage

Burst Damage

Durability

Johnson Skins

Mustang

Fire Chief