Johnson Electro-Airbang ability

Electro-Airbang

Passive

When the hero's HP is lower than 30%, he will generate a shield, absorbing an amount of damage based on his armor. Lasts 10s. This effect only can be triggered once within a period of time.

Johnson Deadly Pincers ability

Deadly Pincers

Cooldown 9  

Upgrades the pilers. Next basic attack will deal 200(+150%Total Armor) magic damage to enemies in its path. Enemies in the area the spanner lands will be stunned.

Johnson Electromag Rays ability

Electromag Rays

Cooldown 11  

Johnson raises his shield, continuously dealing 80(+20%Total Armor) magic damage forwards in fan shape and slowing enemies. Basic attacks and Deadly Pincers can still be used while this skill is active.

Johnson Rapid Touchdown ability

Rapid Touchdown

Cooldown 53  

Passive: Increases armor by 10%. Active: Johnson jumps up and transforms into a car, accelerating over time. Teammates can get in the car when it's moving slowly and then rush forward along with Johnson. Only one teammate can fit inside at a time. The car upon hitting an enemy, stunning the target and nearby enemies for 0.5-1sec, and dealing 300(+90%Total Magic Power)-750(+225%Total Magic Power) magic damage according to the car's speed. After the explosion, the ground will be electrified, slowing and dealing 80(+20%Total Magic Power) magic damage to enemies caught in the area. When the car is going slowly, tap the skill again (Throttle) to move faster. When you are going fast, tap the skill (Brake) to stop.

Johnson Hero Portrait
tank
Engage • Crowd Control

Johnson Stats

Movement Speed

255

Physical Attack

112

Magic Power

-

Armor

27

Magic Resistance

10

Hp

2809

Mana

-

Attack Speed

0.826

Hp Regen

42

Mana Regen

12

Basic Attack Crit Rate

-

Ability Crit Rate

-

User Ratings

What do you think about Johnson? Let us know here.

Top
Middle
Jungle
Bottom

Recommended Gear for Johnson

Continuous Damage

Burst Damage

Durability

Johnson Skins

Mustang

Fire Chief