When the hero's HP is lower than 30%, he will generate a shield, absorbing an amount of damage based on his armor. Lasts 10s. This effect only can be triggered once within a period of time.
Upgrades the pilers. Next basic attack will deal 200(+150%Total Armor) magic damage to enemies in its path. Enemies in the area the spanner lands will be stunned.
Johnson raises his shield, continuously dealing 80(+20%Total Armor) magic damage forwards in fan shape and slowing enemies. Basic attacks and Deadly Pincers can still be used while this skill is active.
Passive: Increases armor by 10%. Active: Johnson jumps up and transforms into a car, accelerating over time. Teammates can get in the car when it's moving slowly and then rush forward along with Johnson. Only one teammate can fit inside at a time. The car upon hitting an enemy, stunning the target and nearby enemies for 0.5-1sec, and dealing 300(+90%Total Magic Power)-750(+225%Total Magic Power) magic damage according to the car's speed. After the explosion, the ground will be electrified, slowing and dealing 80(+20%Total Magic Power) magic damage to enemies caught in the area. When the car is going slowly, tap the skill again (Throttle) to move faster. When you are going fast, tap the skill (Brake) to stop.
Basic Attack Crit Rate-
Ability Crit Rate-