INTRODUCTION

Hello fellow Mobile Legends: Bang Bang! Players. My name is KeoLegend and I am here to show you guys a simple, yet effective way to play Cyclops, which is without a doubt, one of the most satisfying funny heroes to play with. So take your popcorn, some coke and “watch ‘n enjoy” my guide. Remember that I am not the owner of truth, so that is simply how I play effectively with him. Here we go…

LORE

Cyclops is a giant with only one eye, yes; at least he is in his own homeland. Cyclops were obsessed with stars and skies when he was little He watched all days and nights and discovered the truth that planets were moving all the time. And this kind of movements, it contains unbelievable magic power. With an hourglass to load and control this kind of power, he became the famous “Starsoul Magician” his homeland. Planetary movements will never stop, hence his strength is extremely powerful and invincible, which, however, made him feel lonely. One day, Cyclops arrived at the Land of Dawn during his space travel and he found out in surprise that there were so many strong opponents waiting him to defeat. “I come, I see, I conquer!” Said Cyclops.

SKILLS EXPLAINED

Starlit Hourglass (Passive)The deep bind with stars gives Cyclops the power to control time. Current cooldown of all skills will be reduced by 0.5 second when his skills successfully hit enemies.

This passive is simply one of the best a mage could ever want. Once you get level 2 and have 1st and 2nd skill you can reduce your skills cooldown by 70%. That simply makes Cyclops the strongest 1v1 early game mage of the game. You can even beat the likes of Zhao and Alucard before level 4 with ease. Late game this becomes arguably the BEST passive for a Mage. You damage is already high, your mana is infinite and now… this passive makes you spam all your skills repeatedly. Poor enemies….

Stardust Shock (1st Skill)Gathers the power of stars and casts two shock waves of stardust, each dealing 220 magic damage to the enemy.

Good damage, good range, good cooldown. Although that is not my favorite skill, it is a fine skill. Use it to safe kill things for afar, or poke dangerous enemies that you cannot get too close for a fight. In addition, once you learn the mechanics of this skill you can steal their blue buff, and make them tilt early game!

Planets Attack (2nd Skill)Uses the power of stars to generate a starlit sphere spinning around him and increases his own movement speed greatly for a short period of time. The sphere will attack nearby enemies (enemy heroes first) automatically, dealing 160 magic damage to them. Damages dealt to the same target will decay.

This is what makes Cyclops the best in business. Not only it gives a burst of speed, which is awesome to flee or chase, it is also one of the most damage dealing skill of the entire game if his 5 spheres hits a single enemy. That is the reason why I love to take it at level 1 and max it first. The damage is just too high, it auto-targets heroes so you do not need to worry about targeting them and it can also be used to trick opponents chasing you! Let that Karina run to you, use this skill and this will reduce 2,5 seconds of all your other skills! Therefore, you can cast 1st skill, which will let you cast this skill again, then your 4rd skill… then… rinse and repeat! This skill is what makes Cyclops a god and what differ good Cyclops from bad ones that just spam his 1st skill and expect it to kill people…

Star Power Lockdown (3rd Skill/Ultimate)Cyclops wields the power of stars to his fullest and create a magic sphere filled with planetary power to track his enemy, dealing 500 magic damage. According to the flying distance of the sphere, the target will be trapped for 1-2 seconds.

A very funny skill. Nothing amuses me more than see a guy with low HP trying to run from the sphere and no matter how fast he runs, or flicks or do anything… he will get hit, and will die! Great damage, decent CC and VERY spamable!

WHY PICK CYCLOPS?

Cyclops is what I call a Jack-of-all trades Mage. He has everything, mobility, damage, range and CC, and while not excelling at any of those categories he handles all of them very very nicely, which in my opinion put him above other risky mages like Eudora or Aurora, which one wrong movement or a fail skill during a team fight raises their deaths over 9000 times!

WHEN TO PICK CYCLOPS?

Cyclops is best played on mid lane, against another mage. He is an EXCELENT Anti-mage, and that I will explain below. He can also be used as some sort of 2nd Mage support on TOP or BOT lane because you literally just need ONE item to be effective during all game.

PROS AND CONS

As all other Heroes, Cyclops has some goods and some flaws. Let´s start with the pros:

Pros:

  • Good attack speed: He can take down towers effectively, although not even close to AD heroes, he can still be faster than almost all other mages due his great attack speed. This makes him very capable of taking down the first mid tower very early in the game.
  • Good mobility with his 2nd Skill: A spammable burst of speed which also hit enemies hard… you can catch fleeing enemies, flee from enemies or simple run around and pretend you are a smaller version of Karina!
  • Is not mana hungry: That is one of the most important things of my “Best mage” checklist. He can combo and then combo again… and then again, without having to worry about mana and that is simply amazing!
  • Very cost effective: He does not need expensive items to shine like other mages. You will find yourself very very strong with only Boots + 2 items!
  • All skills “on demand”: What do I mean by “on demand”? Simple. You need a long range piercing poke? Click on 1st skill. You want a burst of speed? (and tons of damage) Click 2nd skill. You want to Stun anyone? Click on 3rd skill. You do not depend on enemies’ condition or your own condition, you do not need to trigger any passive, or any state, just click and… it is done.
  • Spammable Skills: He is different from other mages because he can do his combo repeatedly during a team fight, while other mages can only do once and hope it is enough to finish the fight. That is why Cyclops grows stronger during the team fights and other mages gets weakened.

Cons:

  • He does not have an actual nuke skill: I am talking about Eudora’s 3rd skill, Aurora’s 3rd skill, Vexana’s 2nd skill, and some others. Do not expect to click once and melt down the enemy team.
  • Lack of AoE CC: That CC is meta everyone knows. That Mages are the gods of CC is also known. However, Cyclops can only CC one guy at the time. But that is compensated with his very short cooldowns.
  • Shines more in longer team fights: That is not a necessary con, but just a reminder. Eudora and Aurora for example shines at the start of a team fight. They burst/nuke down the enemy team and hope their team do the rest. Cyclops is a bit different. He has a smaller nuke but he really shines on longer team fights because of his passive. So he can ult at least 3 times before other mages has their ults ready to cast again. Also his first 2 skills are so spammable that he can achieve more damage than the carry if he lives long enough to do it.

ITEM BUILD EXPLAINED

Core Items: These items are core on any Cyclops build:

Enchanted Talisman: +55 Magic Power. +250HP. +20% Cooldown Reduction.

Unique Passive – Mana Spring: Regens 20% total of one’s max mana every 10 seconds.

Rush this item ASAP. Cyclops does not have mana issues but early in the game he is still a mortal, so he can run out of mana. Farm until you can get this awesome book and then you are ready to wreck anyone early to mid game. If you need some extra mobility you can get tier 1 boots, but NEVER rush Raw Ability Power items over Enchanted Talisman because Cyclops shines in infinite skill spam, not skill damage!

Arcane Boots: +15 Magic penetration.

Unique Effect: +40 Movement Speed

Cyclops does not need Cooldown Reduction boots because of his passive and other items. On the other hand, Magic Penetration is essential for some good damage. Take it.

Guardian Relic: +90 Magic Power

Unique Effect: 25% Magic Power

Unique Passive – Exterminate: After a skill hits a target, magic attack will immediately increase 15%. The next skill damage will terminate this effect. This effect can last up to 3s with a built-in cooldown time of 10s.

There is your damage item. Great passive as well to add even more burst damage, especially if you can hit your 3rd + 1st skill.

Fleeting Time: +70 Magic Power, +15 Mana Regen +20% Cooldown reduction.

Unique passive – Timestream: After killing an enemy hero, immediately reduces 20% of current reuse time for all abilities.

Makes Cyclops into a skill machine gunner. Not only you will achieve 40% passive Cooldown reduction, you also get 20% extra reduction on kills, and do not forget his -0,5 seconds “per skill hit” passive. If they do not focus you right at the start of the team fight, they are dead. Simple as that.

Situational items:

Blood Wings: +150 Magic Power.

Unique Passive – Nirvana: Adds 2 HP for every 1 pt of magic power added.

I usually like to build this one as my last item. Great amount of Magic Power and some good bonus HP as well. This item is very straightforward, more burst damage on your skills.

Concentrated Energy: +70 Magic Power. +700 HP.

Unique: 30% Spell Vamp.

Unique passive – Recharge: Regen 10% of one’s HP after killing a hero.

Nothing else to add other than: “YOU WILL GET MORE HP BACK THAN A MARKSMAN!”

Ice Queen Wand: +75 Magic Power. +15 Mana Regen. +7% Movement Speed.

Unique Passive – Bound: Skills that damage an enemy hero will carry a 15% slow down effect. This effect lasts 3s and can stack up to 2 times.

Very useful if the enemy team has a Zhao/Alucard/Chou/Freya/Karina fed. His 2nd skill gives them a 30% speed reduction while giving you a good amount of speed, making it easier to escape or kite your enemies

Glowing Wand: +75 Magic Power +5% Movement Speed +15 Magic Penetration

Unique passive – Scorch: Burns the target for 3s when the skills hit, dealing 2%/2,5%/3% of the target’s current HP as magic damage, at least 10 pts.

Not in my favorites list, but it has good stats and well, more damage is always welcome.

Devil Tears: +65 Magic Power Unique:+40% Magic penetration.

Unique passive – Spellbreaker: When HP is over 70%, the unique attribute for this equipment will increase 30%

Use this in case of a heavily built Magic resist enemy team.

Immortality: +800HP +40 Magic Resistance.

Unique passive – Immortal: Resurrect 2s after dying and get 15% HP and a shield that can absorb 300-1000pts of damage. Shield lasts for 3s. Cooldown for this effect is 180s.

Get this if your team are behind or if you are being too much focused. Those seconds resurrecting is enough for another spam of skills and can turn the tides of a battle.

GEAR SET EXAMPLES

BATTLE SPELLS

In my humble opinion, that is only 2 Spells that can benefit Cyclops:

Flicker: Best positioning spell of the entire game. Use it to surprise enemies with your second skill, to ult someone, flee, chase and trick your opponents.

Assault: This makes your kiting very very very (Did I say very?) powerful! All other battle spells while also being good, does not really shine on Cyclops.

EMBLEMS

Go with Magic Emblem set. It has everything you need for an early advantage!

TIPS ‘N TRICKS

Please watch my video especially made for this guide below for some demonstrations.

Video Link: https://youtu.be/l_qWNuorpdE

Anyway, here is some tricks that will enhance your play style:

  • If you are against a Mage on the mid lane, start with your 2nd Skill and hide into a side bush. When you can target him walk towards him and use your 2nd Skill. This will make all 5 planets hit your target dealing higher damage than any of his skills at level one.
  • If by level 2, the mid laner went missing, check their blue buff. Stay in the outside bush and try to steal their buff with your 1st Skill.
  • Use Flicker + 2nd Skill to K.O. your opponent, even under tower. As you do not have to target anything, it will be too fast that your enemy will not be able to react.
  • Once you get Enchanted Talisman, you can farm waves easily with your skills. Remember to hit 1st Skill on all enemies along the path and 2nd skill near the Siege Minion to focus all the planets on him.
  • If you are being chased, use the bush in your favor. Hiding in the bush and casting 2nd skill will make they suffer damage even before walking into the bush, which will decrease your other abilities’ cooldowns in the process.
  • Always stays in the backline spamming your 2nd skill on whoever gets close, using your 1st skill to poke and your 3rd skill to set up plays. If you are confident, you can quickly use 2nd skill, walk to the frontline and move back again, so it will hit more enemies and reduce your other skills’ cooldown.
  • A Blue buff is only needed early game. Late game if you have a Fanny, Estes or another mana-hungry hero let them take it! You can steal your opponent buff as well.

CONCLUSION

That is it. Big? Maybe. But it worth readying right? Cyclops is such an amazing and fun hero and very cheap too. No chances that you will not like him! Now start practicing and help me raise his win rate to the top! Thanks for reading.