Do you HATE tanks such as Tigreal, Minotaur and Franco?
Do you LOVE dishing out INSANE amounts of damage?
Well, look no further. Karina is the hero for you!
Karina is an insanely strong assassin, who does more damage the lower health your enemy has. She has a great chain killing potential which usually results in Triple Kills to Penta Kills quite often.
“Unlike the friendly moon elves, night levels were born into a world of darkness which casts a gloom on and twists their personalities. They offer their services as assassins to the other races, as all night elves are born killers. Karina is a standout among them.”
+INSANE burst damage and snowball potential.
+Can farm pretty fast
+Immunity to Basic damage for 3s
– Easily CC’d
– Weak escape
Combo Hit (Passive)
After attacking a target twice in a row, the third attack will deal extra true damage equal to 8% of Hp already lost by the enemy.
This means the lower the health of target, the more damage you’ll be doing!
Elusiveness (6s cd)
Karina enters a state of Elusiveness for 3 seconds, making her immune to basic attacks and raising movement speed by 35%. In this state, her next basic attack will slow down the enemy and must be a critical hit, dealing extra 165 pts of magical damage. Getting a kill or assist will reduce this skill’s cooldown by 60%.
The slow is important to catch up with your enemies. The critical hit damage increases as your AP increases as well. Make use of the immunity to basic damage when faced up against physical carries such as Miya and Moskov. Also, upon a kill or assist, your skill ALMOST resets. This is HUGE.
Dance of Death (4.5s cd)
Brandishes double swords, dealing 260 pts of magic damage to surrounding enemies(AoE!!!). Getting a kill or an assist will reduce this skill’s cooldown by 60%.
Karina spins and applies her passive debuff on enemies. This means 1 less attack (if you can apply effect on multiple enemies during fights) for your passive to take place. Also, skill will ALMOST reset upon kill/assist.
Shadow Rush (Ultimate Ability, 40s cd)
Rapidly rushes towards the target, dealing 430 pts of magic damage. Killing any enemy hero will immediately end this skill’s cooldown. An assist will lower the remaining cooldown time by 80%.
This is what makes Karina so strong. Use this skill to secure kills by landing the last hit. It will help you get your chain kills.
In general, get Hunter’s Knife as your first item to farm faster. Karina is VERY farm dependent.
Go for this if you’re doing well.
- Calamity Reaper. Getting this item will deal extra true damage with your basic attack after you use a skill. This applies to your attack from Elusiveness. Get this as fast as you can as it scales late game when you build more AP.
- Arcane Boots. +15 Magic Penetration, perfect to deal more damage.
- Holy Crystal. The passive of 15% increase in magic power after your skill hits the target allows you to effectively burst down the enemy faster.
- Devil Tears. More magic penetration, more damage. Also, the passive makes gives u more AP if u have over 70% HP. Great item.
- Glowing Wand. Does damage overtime when your skills hit, based off of current HP. Great for dealing with super beefy tanks.
- Gives you a second chance if you’ve over-extended a little. Gives you some health and survivability.
Now this build is what if you’re behind.
- Clock of Destiny. Gives you more HP to survive earlier fights.
- Arcane Boots. No change, you need the damage.
- Calamity Reaper. Important item
- Holy Crystal. Damage
- Glowing Wand. More penetration.
- Same thing, a second chance.
Enables you to farm faster, pretty much a must-have if you’re solo queuing or don’t trust the teammates you play with to let you get the farm you require. Remember, Karina is a farm dependent hero.
Not really a common battle spell, but it helps you to get the final bit of damage in to your target, and also to ensure your spells get reset by getting kills.
Helps you to get closer to the enemy, but most importantly to get you out of sticky situations. For example, you miss timed your Elusiveness skill and you need to get out of the enemy’s carry. Just flicker out. Still, not a very common spell but it works.
If you find yourself diving into swarms of enemies very often, you can opt for the Petrify spell and use it to give an additional 0.7s of CC for your team. Helps with escaping sticky situations too.
Use your highest Magic Emblem set.
- He will help you slowdown the enemy so you can get closer and he can ensure your survivability.
- Despite not seeing her in the current meta, she is similar to Estes, providing u with heals and CC to the enemy.
- If your Tigreal can land a great ultimate, you’ll be able to eliminate the enemy’s high value target such as Estes or their carry, and your Dance of Death will be applied to the clump of enemies too.
Make sure you choose Hero Lock Mode ON!!!
And get Free Aim.
Having Hero Lock Mode ON is key in playing an Assassin role, as it aids you in targeting the hero you require to eliminate first. It’s difficult to manually aim at a target if they’re lumped up like after Tigreal uses his ultimate ability.
Here are the much needed combos to learn for Karina.
Skill 1 > Ult > Skill 2 > Auto Attack (Crit from Skill 1)
This is great for finishing off enemies that are medium-low health.
Skill 1 > Auto Attack > Skill 2 > Auto Attack > Ult
For ganking heroes when you are able to get close the them quickly.
Skill build for Karina
Max Elusiveness first(Skill 1), and get her ultimate whenever possible.
Go to your lane and clear the minion waves, make sure you go jungle and clear the jungle monsters, and not to miss out on any minion waves. Don’t forget to use Retribution(if you’re using it) to secure last hits on buffs.
Once you hit level 4, it’s time to apply pressure on other lanes. As an Assassin role, you should not stick to one lane only. Go to the mid lane, apply pressure on the enemy carry or better yet, secure a kill for your carry and create space.
You can buy an Enchanted Talisman early to aid your mana problems. Do not be afraid to use Elusiveness to move around quicker.
You should be able to dish out quite a decent amount of damage now, and team fights are happening more often.
DO NOT rush first into the fights. Initiating as a Karina is a bad idea, you’re going to get CC’d the crap out of you and turn the fight into a 4v5.
Instead, wait out and flank and pick off enemies that are running low on health/pressure their carry. Force the enemy carry to move away from his team while you still are able to join in the fight to clean up.
At this point you should have full/close to full build. You can usually take out an enemy carry from 80% almost immediately. Once the teamfight has started, wait for the CC spells to be cast/your team’s initiation before you jump in.
Once again, aim for the high value targets like Estes. If none, go for their carry and take them out of the equation.
After that, get some distance away from the enemy and wait for your skills to come off cooldown and re-engage into the fights and clear the whole team.
When you are facing up against another Karina, it is important to get more farm than her. In teamfights, do not engage first as your health will be low enough for the enemy Karina to burst you down.
Instead, wait out for your team to lower the enemy’s health so that you can combo them out, and escape from the enemy Karina. Your Elusiveness will block the enemy Karina’s Elusiveness’ slow from proccing, so you can escape.
If you’re dying too much, consider if you’re playing too aggressive without any backing of your team.
Karina is a really fun hero to play, and to see the enemy’s health bar dissappear within seconds. But do not be frustrated if you are unable to do well the first few times you play Karina. It takes a bit of practice to know when to engage, and when not to.
Farm quickly, Gank effectively and Kill efficiently.